First SFX, more Animations, better UX
RiftStrike » Devlog
- Added SFX for killing enemies, collecting rift shards and some of the UI (more and better SFX to come!)
- Added animations on unit death
- Delay after wave ends before switching to shop scene
Files
RiftStrike_v0.13.0_x86_64_windows.zip 65 MB
30 days ago
RiftStrike_v0.13.0_x86_64_linux.zip 57 MB
30 days ago
RiftStrike_v0.13.0_x86_64_macOS.zip 119 MB
30 days ago
Get RiftStrike
RiftStrike
Fight waves of enemies with your squad for the loot and see how many waves of continuous attacks you can survive.
Status | In development |
Author | Johann |
Genre | Survival |
Tags | 2D, GitHub, Godot, No AI, Pixel Art, Real time strategy, Survivor-like |
Accessibility | Textless |
More posts
- Improved the Wave Shop29 days ago
- Further UI and SFX improvements and more stats displayed29 days ago
- Godot 4.4 and Pause Menu34 days ago
- Damage Numbers and Difficulty Scaling35 days ago
- Unit Stats UI37 days ago
- Introducing: The Rift Assassin37 days ago
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